﻿using UnityEngine;
using System.Collections;


 

//debug 
public class Config : object
{
 //  public static string SERVER_IP = "127.0.0.1";
    public static string SERVER_IP = "115.159.203.16";

    public const int SERVER_PORT = 8111;

    public const int MAX_NETSOCKET_BUFFER_SIZE = 500;

    public const int ALIVE_COUNT = 3 * 40;

    public const int MAX_MAP_WIDTH = 1000;
    public const int MAX_MAP_HEIGHT = 1000;

    public const int MAX_FRAME_COUNT = 60000;

    public const int MAX_FOODS_COUNT = 1000;

    public const int MAX_FPS = 40;

  
};



